11/20/2023 0 Comments Victor vran chessmaster![]() Those values of armor are just my game experience, experienced players can tell a different&realistic story.Īlso, considering attack speeds of weapons, rising AP as high as possible can be crucial. Very few monster with more than 290 armor, so not needed to go over 290 AP. That said, from my game experience in hardmode, every enemy has at least 120 Armor (40% chance of deflection), tough enemies have from 170 to 230 (47% to 55%), bosses and champions have from 220 to 290 (up to 60%). ![]() For monster number 2, armor goes from 280 (60% deflection chance) to 190 (50,5%), reducing deflection chance by 9,5% only. With 1 beast card, you reduce first armor from 190 (50,5% deflection chance) down to 100 (36,1%), so cutting by 14,4% deflection chance. Let's say two enemies have 190 and 280 armor respectively. As AP number approaches to total Armor of target, it is more influencial. Spark's specialty '.Electrocuted Enemy is struck by Lightning.' kills off most enemys or puts them to low health, while the cooldown reduction on skill lets you spam lightning balls en masse, finishing off. If AP is just subtracted from Armor value of target, then it means that the less AP you have in respect of target Armor, the less it will reduce as well the chance of deflecting attacks. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. This Build is based on the Legendary Lightning Gun 'Spark' and the Legendary Shotgun 'The Repeater'. ![]() Increasing armor has diminishing effects on that chance. Armor is calculated as a Logarithm, meaning that with small numbers of armor a proportionally large quantity of chance to deflect is rewarded. As armor represents chance to negate damage, it's important to have AP, armor penetration, as much as to nullify Armor of enemy. Victor Vran: Overkill Edition is an action role-playing game, which means that it eschews complex turn-based battle systems in favour of instant hack-and-slash action. In VIctor Vran, item drop is based on a prefix and suffix stats pool system which give the value of an item (except legendary stuff which get uniques stats). Frost (burn): -33 movement/attack speed (-20 HP per second) Slowed: -50 movement/attack speed.
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